Art   Resume   Contact

Resume

Skills

  • High and low poly modelling ability in a range of styles (hard surface, organic) props, weapons, environment mesh. 
  • Experience modelling in Maya and 3DS Max, sculpting in ZBrush, creating maps in Photoshop, Gimp, xNormal and CrazyBump, texturing in Substance Painter. 
  • Creating vis/los meshes, csm meshes and collision meshes, custom brushes and templates in engine, lodding and altering existing assets. 
  • Ability to work from concept art and reference material, to take direction and apply feedback. 
  • Polycount and texture map size awareness in regards to console limitations, conscious asset management in engine. 
  • Excellent team work and collaboration ethic. Dedicated, organized and meticulous with a great sense of humour. 
  • An appreciation and understanding of the whole development cycle, important for efficiency when maintaining a high standard of game art.
  •  

Work

  • Rebellion, Senior/ Lead QA Analyst 07/07/14-Present (2 Years)
  • Rebellion, QA Analyst 07/10/13-07/07/14 (9 Months)
  • Rockstar North, QA Tester, 06/02/12-28/06/13 (1 Year, 5 Months)
  • Lightning Fish Games, QA Build Engineer, 17/10/11-17/01/12 (3 Months)
  • Codemasters, Dev QA Technician, 13/06/11-14/10/11 (4 Months)

Education

  • Sheffield Hallam University, Sheffield - 2008-2011, BA (Hons) Games Design, First Class
  • OCVC College, Oxford - 2006-2008, National Diploma in E-Media, Distinction